I can’t say that I’m fully satisfied with this release, but it was an important step because I will focus only on GF2 for the next several months. There will be updates with bugfixes for GF1 later, too, of course. The game is updated on itch, too.
The walkthrough is still limited to Stage 3.2, but it allows the player to get the first scene of each companion route to show what the paid version has.
The major reason for an update was a request from my Steam publisher, Shady Corner, to make a new demo for the upcoming Steam Next Fest, so you can help us by wishlisting the game on Steam here.
The update with new content and an updated Android version is coming soon. I’m working on the second game a lot, so I have my reasons for the delay in the update.
We do polls from time to time on Patreon that determine the future of the project, and we’ve got four new polls for our supporters that will end in less than three weeks about the next romance lines for version 0.63 (while the next version 0.62 with the implementation of the previous poll is in production right now).
Thanks to one of our Special Agents, a fix was found for the Android 11 installation issue, so the game has an Arm64 build for Android now, too. Some developers call it Armv8 build, it doesn’t matter in this case.
○ If the game worked on your Android device before, you can proceed with using the usual Android/Armv7 build.
○ If the game didn’t want to install on your Android device and it was a modern device, I suggest trying the Arm64 build for Android.
○ If your Android device supports both Armv7 and Arm64, you will have to uninstall the current game and install the Arm64 build from scratch. That’s how I solved this issue for my phone because it supported both architectures and didn’t allow me to install the app with new architecture on top of the existing one with old architecture.
○ The majority of Android devices made during the last several years support Arm64. Technically, the game should work faster when using this architecture.
The progress updates on a project were mostly moved to our Discord server: https://discord.gg/nghwjkhJPF , and you can read how to get your Discord benefits here:
The saves from ver. 0.6 should work with this version. Don’t forget that you can always use cheats and watch the HCG with voiceover in the “Gallery->Memories” menu without playing the game.
VR missions require 100% of current hentai content to be unlocked (naturally or by using cheats).
Walkthrough:
1) If Kira has more than 25 lust and one of the male team members has 25 or more lust, he will invite Kira for some private conversation after playing the HoloJack game with him. It has three scenes per male character, corresponding to 25, 50, and 75 of lust. You can invite all five guys to Kira’s room after starting their basic romance routes and get the first scene of their group route (Kira x Mateo/Alonso/Thomas/Jonathan/Szymon) afterward.
2) The two scenes were added to Kira x Sigolla and Kira x Caron romance lines, as well three scenes were added to the Kira x Ming romance route. Increase the affection of the ladies to see new options in their conversation menu. Two more scenes were added to Riley’s VR sessions. I remind you that crucial affection threshold values are: 65, 70, and 75 for Sigolla; 75, 80, and 85 for Caron; 70, 75, and 80 for Ming;
3) Two new game-over scenes with tentacles: for Caron and for Sigolla;
4) All scenes above are not fully voiced (for now) because there wasn’t enough money from the campaign to do that. However, we do hope to get the voiceover for them if support for the game increases in the future;
5) You can unlock missions to find new girls from XRT (which will be playable in the nearest future) and two new robot companions when the first Sigolla and Caron missions are complete (3.1 and 3.2). You will need a red keycard for these missions, if you don’t have it, you can replay mission 1 and get that keycard;
6) If Kira seduces Alonso and watched the first scene of Caron’s route, getting the lust of Alonso up to 50 and Caron up to 25 will lead to the first non-direct romance route scene to watch in Command Center ( Caron x Alonso). It’s a custom scene that was done for our first annual Special Agent reward recipient. If you want your own custom sex scene in the Command Center of the game, you can read here about how to get it: https://www.patreon.com/posts/new-bonus-reward-74308806
Full changelog (0.61):
1) 28 new animated HCGs;
2) 5 existing HCGs were animated;
3) 6 new animations;
4) 3 new girls to unlock in the Command Center (mission 1.3, requires a red keycard and mission 3.1 to be complete);
5) 2 new robot companions to unlock in the Command Center (mission 3.6, requires a red keycard and mission 3.2 to be complete);
Fixed bugs/improvements:
1) Transparency of the VN menu background can be set now via the Settings menu
2) Pathfinding will use more than two cores of the CPU now
3) Fixed corrupt pathfinding graphs for some levels;
4) You can pick up credits during mission replay;
5) Filters for inventory items and missions;
6) In-game shop (smuggler) in Command Center;
7) Notification system for Command Center if the player did all the required conditions to watch a new sex scene with a character;
8) Pregnancy/belly inflation will be displayed for portraits of all ladies and stored separately for each lady;
9) Cow outfit for Caron in character viewer (reward for our annual Special agent);
10) Fixed mouse cursor lock during Epilogue cutscene;
11) Added translations of some item descriptions, prologue, intro, the first mission, and landing cutscene in Korean and Simplified Chinese.
12) Complete translation of the game into German. Looking forward to the feedback from the audience about missing or incorrect translations here and there;
13) Pagination was added to Audio Player;
14) Zoom and auto-centering of the camera were added to the animations gallery;
15) Kira x Ming decoy device animation is no longer unlocked by default and it requires obtaining a proper decoy device in Command Center by doing the Kira x Ming romance route.
We do polls from time to time on Patreon that determine the future of the project, and we’ve got four polls for our supporters that will end in less than a week about the next romance lines for the first game.
1) 14 new animations (new animations for new Aphrodisiac enhancement and Ming x Kira decoy device);
2) 5 new enhancements;
3) Ming x Kira decoy device;
4) Pregnancy mechanics for some enemies and portraits of main heroines with inflated bellies for in-game cutscenes. It works only if you have the “Belly inflation” option turned on in Settings;
5) Mission 1 is available for replay;
Fixed bugs/improvements:
1) Ability to turn off fall damage in Settings;
2) New game difficulty and new struggle mode difficulty in Settings;
3) The player can persuade all other crewmates to participate in the HoloJack game under certain conditions (if the character has a good relationship with a player, which means having affection above 55 or completed invitation of Riley to VR sessions). You can choose male and female players in HoloJack dialogue;
4) Veteran’s Hall wasn’t used by anyone, so it was removed and re-purposed as Kira’s private cabin in Command Center;
5) HoloJack mini-game gives a random bonus from +1 to +5 Lust instead of +1 Lust bonus in the previous version of the game;
6) Fat Thugs, Flying Female Thugs, PST Troopers, and PST Enforcers can be stunned from above in some cases;
7) Fixed the bug when Upgraded Sprint influenced the speed of movement when using pipes. Fast Walking enhancement affects this speed instead;
8) Fixed a bug with a critical error when hacking mini-game is activated;
9) Fixed a bug with sorting of enhancements in a grid view;
10) The option to turn on slower sex animation framerate was added into Settings. It can be useful for some people that find current animations being too short or fast;
11) Additional rock platform meshes were added into stages 3, 3.1 and 3.2 for better gameplay. Occlusion culling data were baked for all levels to improve performance;
12) Fixed a bug when the scenes with Ouranos are not unlocked in the gallery after completing her mission;
13) Fixed sorting issues of cum particles in some animations.
1) 10 new animations (Ming x PST members); 2) 4 HCGs (gameovers for Kira x Sora / Ouranos / Zero / Sentry Robots); 3) Mini-map (it can affect the performance of the game, so it’s disabled by default for now);
Fixed bugs/improvements: 1) V-Sync is enabled by default during the first game launch – turning on V-Sync solves issues with overheat and fixes framerate; 2) The usage of Vulkan API is disabled for Android by default to make the application more stable; 3) Belly inflation movement speed debuff can be disabled, better inflation controls in Settings window; 4) Fixes for Spanish HUD translations; 5) New stat (Lust) is introduced for every character. It can be increased by watching character’s romance scene in Command Center, by losing HoloJack minigame with him/her, and by having lots of sexual interactions during missions; 6) Updated relationship indicators for the characters in Command Center; 7) Updated loading screen window; 8) Bugfixes.
4) Arenas and VR missions for Sigolla, Caron, and Ming;
5) Smoke landmines and charges;
6) Optional pixelation effect for in-game levels and gameovers;
7) Replayable missions;
Fixed bugs/improvements:
1) Major update to Settings window: customizable controls for keyboard and gamepad, resolution selection, and other stuff. Some default key mappings were changed, too;
2) The first phase of localization has been started. The partial translations for UI/HUD elements were added for the following languages: French, German, Spanish, Italian, Portuguese, Japanese, Korean, Chinese (Simplified), Polish, Vietnamese. These translations still need to be checked and corrected here and there, so if you’re a native speaker and you noticed some errors – feel free to make a comment or message me with a list of these fixes;
3) Small updates of in-game level graphics in some levels;
4) Added two new backgrounds into the Gallery;
5) Bugfixes.
P.S. Due to the technical limitations of Unity, the game can’t get the full list of supported resolutions of your device on Android. So I made a technical workaround by assembling a list of the most popular Android resolutions. You can play with picking lower/higher resolution for your device to check how the UI fits the screen and does it improve the performance of the game or not. 1280×800 worked well for my Android tablet and 1280×720 / 1920×1080 worked well for my phone. Fullscreen checkbox determines whether an application will render outside safe area with Android buttons or not.